Welcome to Threading Building Blocks.org!
Intel® Threading Building Blocks (TBB) offers a rich and complete approach to expressing parallelism in a C++ program. It is a library that helps you take advantage of multi-core processor performance without having to be a threading expert. Threading Building Blocks is not just a threads-replacement library. It represents a higher-level, task-based parallelism that abstracts platform details and threading mechanisms for scalability and performance.
Intel® Threading Building Blocks 2.2 Commercial Version Available Now: The commercial version is available to evaluate and the new commercially aligned release is available for download now. Learn more about the great additions to TBB in 2.2 in Terry Wilmarth's and James Reinders' blogs on the Intel Software Network.
- Read Intel's Announcement
- Read Terry Wilmarth's blog What's New in Intel® TBB 2.2?
- Read James Reinders' blogs about 2.2:

Epic Games Unreal Engine and Intel® TBB 2.2: August 4, 2009: Epic Games, Inc. today announced that Intel® Threading Building Blocks (Intel® TBB) 2.2 has been incorporated into Unreal Engine 3. As part of this collaboration, Intel has joined Epic’s premier Integrated Partners Program (IPP).
Latest News
PC Games Hardware: Ric Broadhurst of Creative Assembly talks about using TBB in Napoleon: Total War - Better performance coming with the Empire add-on?
Intel® Software Network: In Optimizing Without Breaking a Sweat authors John O'Neill, Alex Wells, and Matt Walsh show how to use TBB 2.2's automatic memory allocator replacement to get great performance improvements in DreamWorks Animation's rendering, animation, and special effects applications.
User Success Page Available: Check out who is having success using TBB here. If you have something you would like to say about TBB let us know by emailing us at tbb-users@lists.sourceforge.net.
Events
Languages and Compilers for Parallel Computing (LCPC) 21st Annual WorkshopKeynote: Generic Parallel Algorithms in Intel® Threading Building Blocks
Speaker: Arch Robison, Product Architect, Intel Corporation
Date: Friday, August 1, 2008 from 9:00 am - 10:00 pm
Download Presentation


