The Maya* team has successfully used Intel's TBB technology to internally parallelize Maya for several releases. Now thanks to Intel, TBB lets Maya plug-in developers access the same advanced parallelism features that we've used at no additional charge.
Maya Performance Team Lead, Autodesk
Using Intel TBB's new flow graph feature, we accomplished what was previously not possible, parallelize a very sizable task graph with thousands of interrelationships - all in about a week.
GCAM Project Scientist, Pacific Northwest National Laboratory
Intel TBB provided us with optimized code that we did not have to develop or maintain for critical system services. I could assign my developers to code what we bring to the software table - crowd simulation software.
We achieved great scaling with a minimum of effort on our part. Intel TBB gave us cross-platform atomic operations, thread-safe containers, threads, and thread-locking mechanisms as well as multi-thread allocators in one package.